Pages: [1] |
1. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Aeon Amadi wrote: Bear in mind that Call of Duty has those mechanics to prevent the hard-hitting rifles from dominating because it has the shortest TTK in the entire line-up of shooters. That being said, if we fix TTK than looking at rifles is...
- by Shotty GoBang - at 2013.11.24 06:45:00
|
2. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Aeon Amadi wrote: * Responds to inquiries * Thanks again, Aeon. You make some good points, but I'm afraid our thinking is disparate at a fundamental level. Still love you, but I must disagree with you. I'm more in accord with CPM's ta...
- by Shotty GoBang - at 2013.11.24 02:46:00
|
3. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Aeon Amadi wrote: (word limit) Thanks for the clarification, Aeon. o7 I have a few followup questions for you, if you don't mind: 1) Would the current TTK issue be better addressed by adding HP or reducing DPS on high RoF weapons? If eHP we...
- by Shotty GoBang - at 2013.11.23 21:22:00
|
4. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Aeon Amadi wrote: This will allow the Assault Rifle to still be king of the Close Quarters Engagements, as it should be ... To my friend and CPM Nominee, Aeon Amadi: I can think of two other primary weapons that should be "king of Close Quar...
- by Shotty GoBang - at 2013.11.23 15:56:00
|
5. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
BIG QUESTION! What efforts have been taken to prevent Rifles (new and old) from dominating in CQC?
- by Shotty GoBang - at 2013.11.22 17:01:00
|
6. Announcement:November Events! - in Announcement and Events [original thread]
FraggerMike wrote: "...Black Eagle Battle Test The Black Eagles are running a public trial of their iconic 'Black Eagle' Scout G/1-Series dropsuit from November 14 to 21. Every player will be provided with 50 Black Eagle dropsuits absolutely fo...
- by Shotty GoBang - at 2013.11.11 19:26:00
|
7. Announcement:Dev Blog: Uprising 1.6 and Beyond - in Announcement and Events [original thread]
CCP Frame wrote: Uprising 1.6 Patch Notes: * Increased scan radius from 10 meters to 16 meters on Scout and Basic Light Frame suits. * Specific improvements made to shotgun hit detection. * Specific improvements made to Nova Knife hit detection...
- by Shotty GoBang - at 2013.10.30 14:57:00
|
8. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
+1 for removing SP cap (up to X million) +1 for extending Academy period +1 for newcomer active/passive boosters It'd be neat if 1.5's Squad-Finder and future Matchmaking worked together. Maybe assess a squad's cumulative SP and queue accordingly...
- by Shotty GoBang - at 2013.10.03 17:57:00
|
9. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
The depth of Dust, while initially daunting, truly sets this game apart from other shooters. Kudos on revamping the introductory tutorials; there's something alluring about that treasure box :-) Ideas for future PvE Combat Tutorials ... Prem...
- by Shotty GoBang - at 2013.10.03 16:44:00
|
10. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
The artwork and level design in this game are absolutely amazing. Huge props to Logic Loop and the design team!
- by Shotty GoBang - at 2013.09.01 15:40:00
|
11. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
IAmDuncanIdaho II wrote: Hah yes! Take their water! Officially suggested. Now we wait. https://forums.dust514.com/default.aspx?g=posts&m=1105331#post1105331
- by Shotty GoBang - at 2013.07.26 18:40:00
|
12. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
IAmDuncanIdaho II wrote: I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be. Call it "Crystal Tooth" or "Sacred Dagger" should cop...
- by Shotty GoBang - at 2013.07.26 17:29:00
|
13. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
CCP Wolfman wrote: Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant im...
- by Shotty GoBang - at 2013.07.26 14:54:00
|
14. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Nerf Over Performing Items .... Check! Buff Under Performing Items ... ... ... (Check?)
- by Shotty GoBang - at 2013.07.23 20:33:00
|
15. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cosgar wrote: Shotgun scouts are a huge hard counter to logis. Not accurate. Cat Merc wrote: Shotgun Scouts vs Logi? HAHAHAHAHAHA More accurate. Opinion: Shotgun needs a fixin' and Scouts need some lovin'. Combining these two broken...
- by Shotty GoBang - at 2013.07.18 18:27:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |